SDL_GetTextureAlphaModFloat - Man Page
Get the additional alpha value multiplied into render copy operations.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha);
Function Parameters
- texture
the texture to query.
- alpha
a pointer filled in with the current alpha value.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_GetTextureAlphaMod(3), ·(3), SDL_GetTextureColorModFloat(3), ·(3), SDL_SetTextureAlphaModFloat(3)
Referenced By
SDL_GetTextureAlphaMod(3), SDL_GetTextureColorModFloat(3), SDL_SetTextureAlphaModFloat(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS