SDL_SetTextureAlphaModFloat - Man Page
Set an additional alpha value multiplied into render copy operations.
Synopsis
#include <SDL3/SDL_render.h> bool SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha);
Description
When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * alpha
Alpha modulation is not always supported by the renderer; it will return false if alpha modulation is not supported.
Function Parameters
- texture
the texture to update.
- alpha
the source alpha value multiplied into copy operations.
Return Value
Returns true on success or false on failure; call SDL_GetError() for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
SDL_GetTextureAlphaModFloat(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)
Referenced By
SDL_GetTextureAlphaModFloat(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3).