SDL_StartTextInputWithProperties - Man Page

Start accepting Unicode text input events in a window, with properties describing the input.

Header File

Defined in SDL3/SDL_keyboard.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props);

Description

This function will enable text input ( SDL_EVENT_TEXT_INPUT
and

SDL_EVENT_TEXT_EDITING
events) in the specified window. Please use this function paired with

SDL_StopTextInput ().

Text input events are not received by default.

On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through.

These are the supported properties:

· SDL_PROP_TEXTINPUT_TYPE_NUMBER

· an
  SDL_TextInputType
value that describes text being
 input, defaults to SDL_TEXTINPUT_TYPE_TEXT .

· SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER

· an SDL_Capitalization
value that describes how
 text should be capitalized, defaults to
  SDL_CAPITALIZE_SENTENCES
for normal text
 entry, SDL_CAPITALIZE_WORDS
for
  SDL_TEXTINPUT_TYPE_TEXT_NAME , and
  SDL_CAPITALIZE_NONE
for e-mail addresses,
 usernames, and passwords.

· SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN

· true to enable auto completion and auto correction, defaults to true.

· SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN

· true if multiple lines of text are allowed. This defaults to true if
  SDL_HINT_RETURN_KEY_HIDES_IME
is "0" or
 is not set, and defaults to false if
  SDL_HINT_RETURN_KEY_HIDES_IME
is "1".

On Android you can directly specify the input type:

· SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER

· the text input type to use, overriding other properties. This is
 documented at
 https://developer.android.com/reference/android/text/InputType

Function Parameters

window

the window to enable text input.

props

the properties to use.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_SetTextInputArea(3), ·(3), SDL_StartTextInput(3), ·(3), SDL_StopTextInput(3), ·(3), SDL_TextInputActive(3)

Referenced By

SDL_Capitalization.3type(3), SDL_StartTextInput(3), SDL_TextInputType.3type(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS