valkey-protocol - Man Page

Serialization protocol specification

Description

To communicate with the Valkey server, Valkey clients use a protocol called REdis Serialization Protocol (RESP). While the protocol was designed for Redis, it’s used by many other client-server software projects.

RESP is a compromise among the following considerations:

RESP can serialize different data types including integers, strings, and arrays. It also features an error-specific type. A client sends a request to the Valkey server as an array of strings. The array’s contents are the command and its arguments that the server should execute. The server’s reply type is command-specific.

RESP is binary-safe and uses prefixed length to transfer bulk data so it does not require processing bulk data transferred from one process to another.

RESP is the protocol you should implement in your Valkey client.

Note: The protocol outlined here is used only for client-server communication. valkey-cluster-spec(7) Valkey Cluster uses a different binary protocol for exchanging messages between nodes.

RESP versions

The first version of the RESP protocol was experimental and was never widely used.

The next version, RESP2, early became the standard communication method for clients with Redis OSS.

https://github.com/redis/redis-specifications/blob/master/protocol/RESP3.md RESP3\c  is a superset of RESP2 that mainly aims to make a client author’s life a little bit easier. Redis OSS 6.0 introduced experimental opt-in support of RESP3’s features (excluding streaming strings and streaming aggregates). In addition, the introduction of the HELLO command allows clients to handshake and upgrade the connection’s protocol version (see Client handshake).

Up to and including Redis OSS 7, both RESP2 and RESP3 clients can invoke all core commands. However, commands may return differently typed replies for different protocol versions.

Future versions of Valkey may change the default protocol version, but it is unlikely that RESP2 will become entirely deprecated. It is possible, however, that new features in upcoming versions will require the use of RESP3.

Network layer

A client connects to a Valkey server by creating a TCP connection to its port (the default is 6379).

While RESP is technically non-TCP specific, the protocol is used exclusively with TCP connections (or equivalent stream-oriented connections like Unix sockets) in the context of Valkey.

Request-Response model

The Valkey server accepts commands composed of different arguments. Then, the server processes the command and sends the reply back to the client.

This is the simplest model possible; however, there are some exceptions:

  • Valkey requests can be pipelined. Pipelining enables clients to send multiple commands at once and wait for replies later.
  • When a RESP2 connection subscribes to a valkey-pubsub(7) Pub/Sub channel, the protocol changes semantics and becomes a push protocol. The client no longer requires sending commands because the server will automatically send new messages to the client (for the channels the client is subscribed to) as soon as they are received.
  • The MONITOR command. Invoking the MONITOR command switches the connection to an ad-hoc push mode. The protocol of this mode is not specified but is obvious to parse.
  • valkey-security(7) Protected mode. Connections opened from a non-loopback address to a Valkey while in protected mode are denied and terminated by the server. Before terminating the connection, Valkey unconditionally sends a -DENIED reply, regardless of whether the client writes to the socket.
  • The RESP3 Push type. As the name suggests, a push type allows the server to send out-of-band data to the connection. The server may push data at any time, and the data isn’t necessarily related to specific commands executed by the client.
  • When RESP3 is used, the commands SUBSCRIBE, UNSUBSCRIBE and their pattern and sharded variants, return either an error reply or one or more Push replies, without any regular in-band reply. This is considered a design mistake of these commands but the behaviour is kept for backward compatibility. Clients need to compensate for this behaviour.

Excluding these exceptions, the Valkey protocol is a simple request-response protocol.

RESP protocol description

RESP is essentially a serialization protocol that supports several data types. In RESP, the first byte of data determines its type.

Valkey generally uses RESP as a request-response protocol in the following way:

  • Clients send commands to a Valkey server as an array of bulk strings. The first (and sometimes also the second) bulk string in the array is the command’s name. Subsequent elements of the array are the arguments for the command.
  • The server replies with a RESP type. The reply’s type is determined by the command’s implementation and possibly by the client’s protocol version.

RESP is a binary protocol that uses control sequences encoded in standard ASCII. The A character, for example, is encoded with the binary byte of value 65. Similarly, the characters CR (\r), LF (\n) and SP () have binary byte values of 13, 10 and 32, respectively.

The \r\n (CRLF) is the protocol’s terminator, which always separates its parts.

The first byte in an RESP-serialized payload always identifies its type. Subsequent bytes constitute the type’s contents.

We categorize every RESP data type as either simple, bulk or aggregate.

Simple types are similar to scalars in programming languages that represent plain literal values. Booleans and Integers are such examples.

RESP strings are either simple or bulk. Simple strings never contain carriage return (\r) or line feed (\n) characters. Bulk strings can contain any binary data and may also be referred to as binary or blob. Note that bulk strings may be further encoded and decoded, e.g. with a wide multi-byte encoding, by the client.

Aggregates, such as Arrays and Maps, can have varying numbers of sub-elements and nesting levels.

The following table summarizes the RESP data types that Valkey supports:

RESP data typeMinimal protocol versionCategoryFirst byte
Simple stringsRESP2Simple+
Simple ErrorsRESP2Simple-
IntegersRESP2Simple:
Bulk stringsRESP2Aggregate$
ArraysRESP2Aggregate*
NullsRESP3Simple_
BooleansRESP3Simple#
DoublesRESP3Simple,
Big numbersRESP3Simple(
Bulk errorsRESP3Aggregate!
Verbatim stringsRESP3Aggregate=
MapsRESP3Aggregate%
SetsRESP3Aggregate~
PushesRESP3Aggregate>

Simple strings

Simple strings are encoded as a plus (+) character, followed by a string. The string mustn’t contain a CR (\r) or LF (\n) character and is terminated by CRLF (i.e., \r\n).

Simple strings transmit short, non-binary strings with minimal overhead. For example, many Valkey commands reply with just “OK” on success. The encoding of this Simple String is the following 5 bytes:

+OK\r\n

When Valkey replies with a simple string, a client library should return to the caller a string value composed of the first character after the + up to the end of the string, excluding the final CRLF bytes.

To send binary strings, use bulk strings instead.

Simple errors

RESP has specific data types for errors. Simple errors, or simply just errors, are similar to simple strings, but their first character is the minus (-) character. The difference between simple strings and errors in RESP is that clients should treat errors as exceptions, whereas the string encoded in the error type is the error message itself.

The basic format is:

-Error message\r\n

Valkey replies with an error only when something goes wrong, for example, when you try to operate against the wrong data type, or when the command does not exist. The client should raise an exception when it receives an Error reply.

The following are examples of error replies:

-ERR unknown command 'asdf'
-WRONGTYPE Operation against a key holding the wrong kind of value

The first upper-case word after the -, up to the first space or newline, represents the kind of error returned. This word is called an error prefix. Note that the error prefix is a convention used by Valkey rather than part of the RESP error type.

For example, in Valkey, ERR is a generic error, whereas WRONGTYPE is a more specific error that implies that the client attempted an operation against the wrong data type. The error prefix allows the client to understand the type of error returned by the server without checking the exact error message.

A client implementation can return different types of exceptions for various errors, or provide a generic way for trapping errors by directly providing the error name to the caller as a string.

However, such a feature should not be considered vital as it is rarely useful. Also, simpler client implementations can return a generic error value, such as false.

Integers

This type is a CRLF-terminated string that represents a signed, base-10, 64-bit integer.

RESP encodes integers in the following way:

:[<+|->]<value>\r\n
  • The colon (:) as the first byte.
  • An optional plus (+) or minus (-) as the sign.
  • One or more decimal digits (0..9) as the integer’s unsigned, base-10 value.
  • The CRLF terminator.

For example, :0\r\n and :1000\r\n are integer replies (of zero and one thousand, respectively).

Many Valkey commands return RESP integers, including INCR, LLEN, and LASTSAVE. An integer, by itself, has no special meaning other than in the context of the command that returned it. For example, it is an incremental number for INCR, a UNIX timestamp for LASTSAVE, and so forth. However, the returned integer is guaranteed to be in the range of a signed 64-bit integer.

In some cases, integers can represent true and false Boolean values. For instance, SISMEMBER returns 1 for true and 0 for false.

Other commands, including SADD, SREM, and SETNX, return 1 when the data changes and 0 otherwise.

Bulk strings

A bulk string represents a single binary string. The string can be of any size, but by default, Valkey limits it to 512 MB (see the proto-max-bulk-len configuration directive).

RESP encodes bulk strings in the following way:

$<length>\r\n<data>\r\n
  • The dollar sign ($) as the first byte.
  • One or more decimal digits (0..9) as the string’s length, in bytes, as an unsigned, base-10 value.
  • The CRLF terminator.
  • The data.
  • A final CRLF.

So the string “hello” is encoded as follows:

$5\r\nhello\r\n

The empty string’s encoding is:

$0\r\n\r\n

Arrays

Clients send commands to the Valkey server as RESP arrays. Similarly, some Valkey commands that return collections of elements use arrays as their replies. An example is the LRANGE command that returns elements of a list.

RESP Arrays’ encoding uses the following format:

*<number-of-elements>\r\n<element-1>...<element-n>
  • An asterisk (*) as the first byte.
  • One or more decimal digits (0..9) as the number of elements in the array as an unsigned, base-10 value.
  • The CRLF terminator.
  • An additional RESP type for every element of the array.

So an empty Array is just the following:

*0\r\n

Whereas the encoding of an array consisting of the two bulk strings “hello” and “world” is:

*2\r\n$5\r\nhello\r\n$5\r\nworld\r\n

As you can see, after the *<count>CRLF part prefixing the array, the other data types that compose the array are concatenated one after the other. For example, an Array of three integers is encoded as follows:

*3\r\n:1\r\n:2\r\n:3\r\n

Arrays can contain mixed data types. For instance, the following encoding is of a list of four integers and a bulk string:

*5\r\n
:1\r\n
:2\r\n
:3\r\n
:4\r\n
$5\r\n
hello\r\n

(The raw RESP encoding is split into multiple lines for readability).

The first line the server sent is *5\r\n. This numeric value tells the client that five reply types are about to follow it. Then, every successive reply constitutes an element in the array.

All of the aggregate RESP types support nesting. For example, a nested array of two arrays is encoded as follows:

*2\r\n
*3\r\n
:1\r\n
:2\r\n
:3\r\n
*2\r\n
+Hello\r\n
-World\r\n

(The raw RESP encoding is split into multiple lines for readability).

The above encodes a two-element array. The first element is an array that, in turn, contains three integers (1, 2, 3). The second element is another array containing a simple string and an error.

Note: In some places, the RESP Array type may be referred to as multi bulk. The two are the same.

Nulls

The null data type represents non-existent values.

In RESP3, null is encoded using the underscore (_) character, followed by the CRLF terminator (\r\n). Here’s null’s raw RESP encoding:

_\r\n

RESP2 features two specially crafted values for representing null values, known as “null bulk strings” and “null arrays”. This duality has always been a redundancy that added zero semantical value to the protocol itself. The null type, introduced in RESP3, aims to fix this wrong. Clients should handle all these representations of null in the same way. For example, a Ruby library should return nil while a C library should return NULL (or set a special flag in the reply object).

Null bulk strings

Whereas RESP3 has a dedicated data type for null values, RESP2 has no such type. Instead, due to historical reasons, the representation of null values in RESP2 is via predetermined forms of the bulk strings and arrays types.

The null bulk string represents a non-existing value. The GET command returns the Null Bulk String when the target key doesn’t exist.

It is encoded as a bulk string with the length of negative one (-1), like so:

$-1\r\n

A Valkey client should return a nil object when the server replies with a null bulk string rather than the empty string.

Null arrays

Whereas RESP3 has a dedicated data type for null values, RESP2 has no such type. Instead, due to historical reasons, the representation of null values in RESP2 is via predetermined forms of the Bulk Strings and arrays types.

Null arrays exist as an alternative way of representing a null value. For instance, when the BLPOP command times out, it returns a null array.

The encoding of a null array is that of an array with the length of -1, i.e.

*-1\r\n

When Valkey replies with a null array, the client should return a null object rather than an empty array.

Null elements in arrays

Single elements of an array may be null. This is used in Valkey replies to signal that these elements are missing and not empty strings. This can happen, for example, with the SORT command when used with the GET pattern option if the specified key is missing.

Here’s an example of an array reply containing a null element, represented as a RESP2 null bulk string:

*3\r\n
$5\r\n
hello\r\n
$-1\r\n
$5\r\n
world\r\n

Above, the second element is null. The client library should return to its caller something like this:

["hello",nil,"world"]

Booleans

RESP booleans are encoded as follows:

#<t|f>\r\n
  • The octothorpe character (#) as the first byte.
  • A t character for true values, or an f character for false ones.
  • The CRLF terminator.

Doubles

The Double RESP type encodes a double-precision floating point value. Doubles are encoded as follows:

,[<+|->]<integral>[.<fractional>][<E|e>[sign]<exponent>]\r\n
  • The comma character (,) as the first byte.
  • An optional plus (+) or minus (-) as the sign.
  • One or more decimal digits (0..9) as an unsigned, base-10 integral value.
  • An optional dot (.), followed by one or more decimal digits (0..9) as an unsigned, base-10 fractional value.
  • An optional capital or lowercase letter E (E or e), followed by an optional plus (+) or minus (-) as the exponent’s sign, ending with one or more decimal digits (0..9) as an unsigned, base-10 exponent value.
  • The CRLF terminator.

Here’s the encoding of the number 1.23:

,1.23\r\n

Because the fractional part is optional, the integer value of ten (10) can, therefore, be RESP-encoded both as an integer as well as a double:

:10\r\n
,10\r\n

In such cases, the Valkey client should return native integer and double values, respectively, providing that these types are supported by the language of its implementation.

The positive infinity, negative infinity and NaN values are encoded as follows:

,inf\r\n
,-inf\r\n
,nan\r\n

Big numbers

This type can encode integer values outside the range of signed 64-bit integers.

Big numbers use the following encoding:

([+|-]<number>\r\n
  • The left parenthesis character (() as the first byte.
  • An optional plus (+) or minus (-) as the sign.
  • One or more decimal digits (0..9) as an unsigned, base-10 value.
  • The CRLF terminator.

Example:

(3492890328409238509324850943850943825024385\r\n

Big numbers can be positive or negative but can’t include fractionals. Client libraries written in languages with a big number type should return a big number. When big numbers aren’t supported, the client should return a string and, when possible, signal to the caller that the reply is a big integer (depending on the API used by the client library).

Bulk errors

This type combines the purpose of simple errors with the expressive power of bulk strings.

It is encoded as:

!<length>\r\n<error>\r\n
  • An exclamation mark (!) as the first byte.
  • One or more decimal digits (0..9) as the error’s length, in bytes, as an unsigned, base-10 value.
  • The CRLF terminator.
  • The error itself.
  • A final CRLF.

As a convention, the error begins with an uppercase (space-delimited) word that conveys the error message.

For instance, the error “SYNTAX invalid syntax” is represented by the following protocol encoding:

!21\r\n
SYNTAX invalid syntax\r\n

(The raw RESP encoding is split into multiple lines for readability).

Verbatim strings

This type is similar to the bulk string, with the addition of providing a hint about the data’s encoding.

A verbatim string’s RESP encoding is as follows:

=<length>\r\n<encoding>:<data>\r\n
  • An equal sign (=) as the first byte.
  • One or more decimal digits (0..9) as the string’s total length, in bytes, as an unsigned, base-10 value.
  • The CRLF terminator.
  • Exactly three (3) bytes represent the data’s encoding.
  • The colon (:) character separates the encoding and data.
  • The data.
  • A final CRLF.

Example:

=15\r\n
txt:Some string\r\n

(The raw RESP encoding is split into multiple lines for readability).

Some client libraries may ignore the difference between this type and the string type and return a native string in both cases. However, interactive clients, such as command line interfaces (e.g., valkey-cli(1)), can use this type and know that their output should be presented to the human user as is and without quoting the string.

For example, the Valkey command INFO outputs a report that includes newlines. When using RESP3, valkey-cli displays it correctly because it is sent as a Verbatim String reply (with its three bytes being “txt”). When using RESP2, however, the valkey-cli is hard-coded to look for the INFO command to ensure its correct display to the user.

Maps

The RESP map encodes a collection of key-value tuples, i.e., a dictionary or a hash.

It is encoded as follows:

%<number-of-entries>\r\n<key-1><value-1>...<key-n><value-n>
  • A percent character (%) as the first byte.
  • One or more decimal digits (0..9) as the number of entries, or key-value tuples, in the map as an unsigned, base-10 value.
  • The CRLF terminator.
  • Two additional RESP types for every key and value in the map.

For example, the following JSON object:

{
    "first": 1,
    "second": 2
}

Can be encoded in RESP like so:

%2\r\n
+first\r\n
:1\r\n
+second\r\n
:2\r\n

(The raw RESP encoding is split into multiple lines for readability).

Both map keys and values can be any of RESP’s types.

Valkey clients should return the idiomatic dictionary type that their language provides. However, low-level programming languages (such as C, for example) will likely return an array along with type information that indicates to the caller that it is a dictionary.

Note: RESP2 doesn’t have a map type. A map in RESP2 is represented by a flat array containing the keys and the values. The first element is a key, followed by the corresponding value, then the next key and so on, like this: key1, value1, key2, value2, ....

Sets

Sets are somewhat like Arrays but are unordered and should only contain unique elements.

RESP set’s encoding is:

~<number-of-elements>\r\n<element-1>...<element-n>
  • A tilde (~) as the first byte.
  • One or more decimal digits (0..9) as the number of elements in the set as an unsigned, base-10 value.
  • The CRLF terminator.
  • An additional RESP type for every element of the Set.

Clients should return the native set type if it is available in their programming language. Alternatively, in the absence of a native set type, an array coupled with type information can be used (in C, for example).

Pushes

RESP’s pushes contain out-of-band data. They are an exception to the protocol’s request-response model and provide a generic push mode for connections.

Push events are encoded similarly to arrays, differing only in their first byte:

><number-of-elements>\r\n<element-1>...<element-n>
  • A greater-than sign (>) as the first byte.
  • One or more decimal digits (0..9) as the number of elements in the message as an unsigned, base-10 value.
  • The CRLF terminator.
  • An additional RESP type for every element of the push event.

Pushed data may precede or follow any of RESP’s data types but never inside them. That means a client won’t find push data in the middle of a map reply, for example. It also means that pushed data may appear before or after a command’s reply, as well as by itself (without calling any command).

Clients should react to pushes by invoking a callback that implements their handling of the pushed data.

Client handshake

New RESP connections should begin the session by calling the HELLO command. This practice accomplishes two things:

  1. It allows servers to be backward compatible with RESP2 versions. This is needed in Valkey to make the transition to version 3 of the protocol gentler.
  2. The HELLO command returns information about the server and the protocol that the client can use for different goals.

The HELLO command has the following high-level syntax:

HELLO <protocol-version> [optional-arguments]

The first argument of the command is the protocol version we want the connection to be set. By default, the connection starts in RESP2 mode. If we specify a connection version that is too big and unsupported by the server, it should reply with a -NOPROTO error. Example:

Client: HELLO 4
Server: -NOPROTO sorry, this protocol version is not supported.

At that point, the client may retry with a lower protocol version.

Similarly, the client can easily detect a server that is only able to speak RESP2:

Client: HELLO 3
Server: -ERR unknown command 'HELLO'

The client can then proceed and use RESP2 to communicate with the server.

Note that even if the protocol’s version is supported, the HELLO command may return an error, perform no action and remain in RESP2 mode. For example, when used with invalid authentication credentials in the command’s optional AUTH clause:

Client: HELLO 3 AUTH default mypassword
Server: -ERR invalid password
(the connection remains in RESP2 mode)

A successful reply to the HELLO command is a map reply. The information in the reply is partly server-dependent, but certain fields are mandatory for all the RESP3 implementations: * server: “redis” (or other software name). * version: the server’s version. * proto: the highest supported version of the RESP protocol.

In Valkey’ RESP3 implementation, the following fields are also emitted:

  • id: the connection’s identifier (ID).
  • mode: “standalone”, “sentinel” or “cluster”.
  • role: “master” or “replica”.
  • modules: list of loaded modules as an Array of Bulk Strings.

Sending commands to a Valkey server

Now that you are familiar with the RESP serialization format, you can use it to help write a Valkey client library. We can further specify how the interaction between the client and the server works:

  • A client sends the Valkey server an array consisting of only bulk strings.
  • A Valkey server replies to clients, sending any valid RESP data type as a reply.

So, for example, a typical interaction could be the following.

The client sends the command LLEN mylist to get the length of the list stored at the key mylist. Then the server replies with an integer reply as in the following example (C: is the client, S: the server).

C: *2\r\n
C: $4\r\n
C: LLEN\r\n
C: $6\r\n
C: mylist\r\n

S: :48293\r\n

As usual, we separate different parts of the protocol with newlines for simplicity, but the actual interaction is the client sending *2\r\n$4\r\nLLEN\r\n$6\r\nmylist\r\n as a whole.

Multiple commands and pipelining

A client can use the same connection to issue multiple commands. Pipelining is supported, so multiple commands can be sent with a single write operation by the client. The client can skip reading replies and continue to send the commands one after the other. All the replies can be read at the end.

For more information, see valkey-pipelining(7).

Inline commands

Sometimes you may need to send a command to the Valkey server but only have telnet available. While the Valkey protocol is simple to implement, it is not ideal for interactive sessions, and valkey-cli may not always be available. For this reason, Valkey also accepts commands in the inline command format.

The following example demonstrates a server/client exchange using an inline command (the server chat starts with S:, the client chat with C:):

C: PING
S: +PONG

Here’s another example of an inline command where the server returns an integer:

C: EXISTS somekey
S: :0

Basically, to issue an inline command, you write space-separated arguments in a telnet session. Since no command starts with * (the identifying byte of RESP Arrays), Valkey detects this condition and parses your command inline.

High-performance parser for the Valkey protocol

While the Valkey protocol is human-readable and easy to implement, its implementation can exhibit performance similar to that of a binary protocol.

RESP uses prefixed lengths to transfer bulk data. That makes scanning the payload for special characters unnecessary (unlike parsing JSON, for example). For the same reason, quoting and escaping the payload isn’t needed.

Reading the length of aggregate types (for example, bulk strings or arrays) can be processed with code that performs a single operation per character while at the same time scanning for the CR character.

Example (in C):

#include <stdio.h>


int main(void) {
    unsigned char *p = "$123\r\n";
    int len = 0;

    p++;
    while(*p != '\r') {
        len = (len*10)+(*p - '0');
        p++;
    }

    /* Now p points at '\r', and the len is in bulk_len. */
    printf("%d\n", len);
    return 0;
}

After the first CR is identified, it can be skipped along with the following LF without further processing. Then, the bulk data can be read with a single read operation that doesn’t inspect the payload in any way. Finally, the remaining CR and LF characters are discarded without additional processing.

While comparable in performance to a binary protocol, the Valkey protocol is significantly more straightforward to implement in most high-level languages, reducing the number of bugs in client software.

Tips for Valkey client authors

  • For testing purposes, use valkey-lua-api(7) Lua’s type conversions to have Valkey reply with any RESP2/RESP3 needed. As an example, a RESP3 double can be generated like so:

    EVAL "return { double = tonumber(ARGV[1]) }" 0 1e0

Referenced By

acl-cat.3valkey(3), acl-deluser.3valkey(3), acl-dryrun.3valkey(3), acl-genpass.3valkey(3), acl-getuser.3valkey(3), acl-help.3valkey(3), acl-list.3valkey(3), acl-load.3valkey(3), acl-log.3valkey(3), acl-save.3valkey(3), acl-setuser.3valkey(3), acl-users.3valkey(3), acl-whoami.3valkey(3), append.3valkey(3), asking.3valkey(3), auth.3valkey(3), bgrewriteaof.3valkey(3), bgsave.3valkey(3), bitcount.3valkey(3), bitfield.3valkey(3), bitfield_ro.3valkey(3), bitop.3valkey(3), bitpos.3valkey(3), blmove.3valkey(3), blmpop.3valkey(3), blpop.3valkey(3), brpop.3valkey(3), brpoplpush.3valkey(3), bzmpop.3valkey(3), bzpopmax.3valkey(3), bzpopmin.3valkey(3), client-caching.3valkey(3), client-getname.3valkey(3), client-getredir.3valkey(3), client-help.3valkey(3), client-id.3valkey(3), client-info.3valkey(3), client-kill.3valkey(3), client-list.3valkey(3), client-no-evict.3valkey(3), client-no-touch.3valkey(3), client-pause.3valkey(3), client-reply.3valkey(3), client-setinfo.3valkey(3), client-setname.3valkey(3), client-tracking.3valkey(3), client-trackinginfo.3valkey(3), client-unblock.3valkey(3), client-unpause.3valkey(3), cluster-addslots.3valkey(3), cluster-addslotsrange.3valkey(3), cluster-bumpepoch.3valkey(3), cluster-count-failure-reports.3valkey(3), cluster-countkeysinslot.3valkey(3), cluster-delslots.3valkey(3), cluster-delslotsrange.3valkey(3), cluster-failover.3valkey(3), cluster-flushslots.3valkey(3), cluster-forget.3valkey(3), cluster-getkeysinslot.3valkey(3), cluster-help.3valkey(3), cluster-info.3valkey(3), cluster-keyslot.3valkey(3), cluster-links.3valkey(3), cluster-meet.3valkey(3), cluster-myid.3valkey(3), cluster-myshardid.3valkey(3), cluster-nodes.3valkey(3), cluster-replicas.3valkey(3), cluster-replicate.3valkey(3), cluster-reset.3valkey(3), cluster-saveconfig.3valkey(3), cluster-set-config-epoch.3valkey(3), cluster-setslot.3valkey(3), cluster-shards.3valkey(3), cluster-slaves.3valkey(3), cluster-slots.3valkey(3), command.3valkey(3), command-count.3valkey(3), command-docs.3valkey(3), command-getkeys.3valkey(3), command-getkeysandflags.3valkey(3), command-help.3valkey(3), command-info.3valkey(3), command-list.3valkey(3), config-get.3valkey(3), config-help.3valkey(3), config-resetstat.3valkey(3), config-rewrite.3valkey(3), config-set.3valkey(3), copy.3valkey(3), dbsize.3valkey(3), decr.3valkey(3), decrby.3valkey(3), del.3valkey(3), discard.3valkey(3), dump.3valkey(3), echo.3valkey(3), exec.3valkey(3), exists.3valkey(3), expire.3valkey(3), expireat.3valkey(3), expiretime.3valkey(3), failover.3valkey(3), flushall.3valkey(3), flushdb.3valkey(3), function-delete.3valkey(3), function-dump.3valkey(3), function-flush.3valkey(3), function-help.3valkey(3), function-kill.3valkey(3), function-list.3valkey(3), function-load.3valkey(3), function-restore.3valkey(3), function-stats.3valkey(3), geoadd.3valkey(3), geodist.3valkey(3), geohash.3valkey(3), geopos.3valkey(3), georadius.3valkey(3), georadiusbymember.3valkey(3), georadiusbymember_ro.3valkey(3), georadius_ro.3valkey(3), geosearch.3valkey(3), geosearchstore.3valkey(3), get.3valkey(3), getbit.3valkey(3), getdel.3valkey(3), getex.3valkey(3), getrange.3valkey(3), getset.3valkey(3), hdel.3valkey(3), hello.3valkey(3), hexists.3valkey(3), hget.3valkey(3), hgetall.3valkey(3), hincrby.3valkey(3), hincrbyfloat.3valkey(3), hkeys.3valkey(3), hlen.3valkey(3), hmget.3valkey(3), hmset.3valkey(3), hrandfield.3valkey(3), hscan.3valkey(3), hset.3valkey(3), hsetnx.3valkey(3), hstrlen.3valkey(3), hvals.3valkey(3), incr.3valkey(3), incrby.3valkey(3), incrbyfloat.3valkey(3), info.3valkey(3), keys.3valkey(3), lastsave.3valkey(3), latency-doctor.3valkey(3), latency-graph.3valkey(3), latency-help.3valkey(3), latency-histogram.3valkey(3), latency-history.3valkey(3), latency-latest.3valkey(3), latency-reset.3valkey(3), lcs.3valkey(3), lindex.3valkey(3), linsert.3valkey(3), llen.3valkey(3), lmove.3valkey(3), lmpop.3valkey(3), lolwut.3valkey(3), lpop.3valkey(3), lpos.3valkey(3), lpush.3valkey(3), lpushx.3valkey(3), lrange.3valkey(3), lrem.3valkey(3), lset.3valkey(3), ltrim.3valkey(3), memory-doctor.3valkey(3), memory-help.3valkey(3), memory-malloc-stats.3valkey(3), memory-purge.3valkey(3), memory-stats.3valkey(3), memory-usage.3valkey(3), mget.3valkey(3), migrate.3valkey(3), module-help.3valkey(3), module-list.3valkey(3), module-load.3valkey(3), module-loadex.3valkey(3), module-unload.3valkey(3), move.3valkey(3), mset.3valkey(3), msetnx.3valkey(3), multi.3valkey(3), object-encoding.3valkey(3), object-freq.3valkey(3), object-help.3valkey(3), object-idletime.3valkey(3), object-refcount.3valkey(3), persist.3valkey(3), pexpire.3valkey(3), pexpireat.3valkey(3), pexpiretime.3valkey(3), pfadd.3valkey(3), pfcount.3valkey(3), pfmerge.3valkey(3), pfselftest.3valkey(3), ping.3valkey(3), psetex.3valkey(3), pttl.3valkey(3), publish.3valkey(3), pubsub-channels.3valkey(3), pubsub-help.3valkey(3), pubsub-numpat.3valkey(3), pubsub-numsub.3valkey(3), pubsub-shardchannels.3valkey(3), pubsub-shardnumsub.3valkey(3), quit.3valkey(3), randomkey.3valkey(3), readonly.3valkey(3), readwrite.3valkey(3), rename.3valkey(3), renamenx.3valkey(3), replconf.3valkey(3), replicaof.3valkey(3), reset.3valkey(3), restore.3valkey(3), restore-asking.3valkey(3), role.3valkey(3), rpop.3valkey(3), rpoplpush.3valkey(3), rpush.3valkey(3), rpushx.3valkey(3), sadd.3valkey(3), save.3valkey(3), scan.3valkey(3), scard.3valkey(3), script-debug.3valkey(3), script-exists.3valkey(3), script-flush.3valkey(3), script-help.3valkey(3), script-kill.3valkey(3), script-load.3valkey(3), sdiff.3valkey(3), sdiffstore.3valkey(3), select.3valkey(3), set.3valkey(3), setbit.3valkey(3), setex.3valkey(3), setnx.3valkey(3), setrange.3valkey(3), shutdown.3valkey(3), sinter.3valkey(3), sintercard.3valkey(3), sinterstore.3valkey(3), sismember.3valkey(3), slaveof.3valkey(3), slowlog-get.3valkey(3), slowlog-help.3valkey(3), slowlog-len.3valkey(3), slowlog-reset.3valkey(3), smembers.3valkey(3), smismember.3valkey(3), smove.3valkey(3), sort.3valkey(3), sort_ro.3valkey(3), spop.3valkey(3), spublish.3valkey(3), srandmember.3valkey(3), srem.3valkey(3), sscan.3valkey(3), strlen.3valkey(3), substr.3valkey(3), sunion.3valkey(3), sunionstore.3valkey(3), swapdb.3valkey(3), time.3valkey(3), touch.3valkey(3), ttl.3valkey(3), type.3valkey(3), unlink.3valkey(3), unwatch.3valkey(3), valkey(7), valkey-eval-intro(7), valkey-ldb(7), valkey-lua-api(7), valkey-mass-insertion(7), valkey-modules-api-ref(7), valkey-pubsub(7), valkey-transactions(7), wait.3valkey(3), waitaof.3valkey(3), watch.3valkey(3), xack.3valkey(3), xadd.3valkey(3), xautoclaim.3valkey(3), xclaim.3valkey(3), xdel.3valkey(3), xgroup-create.3valkey(3), xgroup-createconsumer.3valkey(3), xgroup-delconsumer.3valkey(3), xgroup-destroy.3valkey(3), xgroup-help.3valkey(3), xgroup-setid.3valkey(3), xinfo-consumers.3valkey(3), xinfo-groups.3valkey(3), xinfo-help.3valkey(3), xinfo-stream.3valkey(3), xlen.3valkey(3), xpending.3valkey(3), xrange.3valkey(3), xread.3valkey(3), xreadgroup.3valkey(3), xrevrange.3valkey(3), xsetid.3valkey(3), xtrim.3valkey(3), zadd.3valkey(3), zcard.3valkey(3), zcount.3valkey(3), zdiff.3valkey(3), zdiffstore.3valkey(3), zincrby.3valkey(3), zinter.3valkey(3), zintercard.3valkey(3), zinterstore.3valkey(3), zlexcount.3valkey(3), zmpop.3valkey(3), zmscore.3valkey(3), zpopmax.3valkey(3), zpopmin.3valkey(3), zrandmember.3valkey(3), zrange.3valkey(3), zrangebylex.3valkey(3), zrangebyscore.3valkey(3), zrangestore.3valkey(3), zrank.3valkey(3), zrem.3valkey(3), zremrangebylex.3valkey(3), zremrangebyrank.3valkey(3), zremrangebyscore.3valkey(3), zrevrange.3valkey(3), zrevrangebylex.3valkey(3), zrevrangebyscore.3valkey(3), zrevrank.3valkey(3), zscan.3valkey(3), zscore.3valkey(3), zunion.3valkey(3), zunionstore.3valkey(3).

2024-09-23 8.0.0 Valkey Manual