endless-sky - Man Page

a space exploration and combat game.

Synopsis

endless-sky [-h] [--help] [-v] [--version] [-s] [--ships] [-w] [--weapons] [-t] [--talk] [-r] [--resources] [-c] [--config] [-p] [--parse-save] [--test]

Description

Endless Sky is a space exploration and combat game combining action and role playing elements.

Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own.

For keyboard controls, click the "Preferences" button on the title screen. You can pause and return to the title screen at any point in the game by pressing <escape>.

Most of the controls should be self-explanatory. Your ship has no reverse thrusters, so as with a real spacecraft, the only way to slow down is to turn your ship around and accelerate in the opposite direction from your current heading. To assist with some tricky maneuvers, your ship has an autopilot which engages when you press 'L' to land or 'J' to enter hyperspace; the autopilot disengages if you press any of the movement keys. The autopilot will also automatically aim your ship if you are firing a weapon and have a target selected.

For a manual and other information, visit https://endless-sky.github.io

When run from the command line, if a resource directory is not specified, the program will check to see if the current directory contains directories named "data" and "images" and files named "keys.txt" and "credits.txt"; if so it will read resources from the current directory. Otherwise it will use /usr/local/share/games/endless-sky if it exists, or /usr/share/games/endless-sky/ otherwise.

Options

-h--help

prints a short help message.

-v--version

prints the software version.

-t--talk

reads a data file from STDIN and looks for a "conversation" node at the root level (i.e. not indentated). If it finds one, that conversation is displayed in a pop-up dialog. This is for testing conversations in a new mission you are developing.

-r--resources <directory>

sets the directory from which game resources (images, etc.) will be loaded.

-c--config <directory>

sets the directory where preferences and saved games will be stored.

-p--parse-save

prints any content or whitespace-formatting errors found while loading data files and the most recent saved game. This option prevents the game from launching.

--test <name>

execute the test case with the given name. By default, the game will be muted while running tests.

--tests

prints (to STDOUT) a list of available tests, usable for automatic test runs. This option prevents the game from launching.

--nomute

prevents muting the game when running tests.

-s--ships

prints (to STDOUT) a table of ship stats (just the base stats, not considering any stored outfits). This option prevents the game from launching.

--sales

prints (to STDOUT) a table of ships with every 'shipyard' each appears in.

--loaded

prints (to STDOUT) a table of ship stats accounting for installed outfits. Does not include variants.

--list

prints (to STDOUT) a list of all ship names.

--variants

consider ship variants as well.

-w--weapons

prints (to STDOUT) a table of characteristics of all the available weapons. This option prevents the game from launching.

-e--engines

prints (to STDOUT) a table of characteristics of all the available engines. This option prevents the game from launching.

--power

prints (to STDOUT) a table of power outfit stats.

-o--outfits

prints (to STDOUT) a table of characteristics of all the available outfits. This option prevents the game from launching.

--sales

prints (to STDOUT) a list of outfits and every 'outfitter' each appears in.

-a, --all

prints a table of outfits and all attributes used by any outfits present.

--sales

prints (to STDOUT) a list of all shipyards and outfitters and the ships and outfits they each contain.

-s, --ships

prints a list of shipyards and the ships they each contain.

-o, --outfits

pritns a list of outfitters and the outfits they each contain.

--planets

prints (to STDOUT) a list of all planets.

--descriptions

prints (to STDOUT) a table of all planets and their descriptions.

--attributes

prints (to STDOUT) a table of all planets and their attributes.

--reverse

prints (to STDOUT) a table of all planet attributes and which planets have them.

--systems

prints (to STDOUT) a list of all systems.

--attributes

prints (to STDOUT) a list of all systems and their attributes.

--reverse

prints (to STDOUT) a list of all system attributes and which systems have them.

--matches

reads a data file from STDIN and looks for a "location" node at the root level (i.e. not indentated). If it finds one, prints a list of all systems and planets which match the location filter in that node.

Author

Michael Zahniser (mzahniser@gmail.com)

This is free software; you can redistribute it and/or modify it under the terms of the GPL.

Info

26 Oct 2024 ver. 0.10.10 Endless Sky