rgbds - Man Page
object file format documentation
Description
This is the description of the object files used by rgbasm(1) and rgblink(1). Please note that the specification is not stable yet. RGBDS is still in active development, and some new features require adding more information to the object file, or modifying some fields, both of which break compatibility with older versions.
File Structure
The following types are used:
LONG
is a 32-bit integer stored in little-endian format. BYTE
is an 8-bit integer. STRING
is a 0-terminated string of BYTE
. Brackets after a type (e.g. LONG
[n]) indicate n consecutive elements (here, LONG
s). All items are contiguous, with no padding anywhere—this also means that they may not be aligned in the file!
REPT
n indicates that the fields between the REPT
and corresponding ENDR
are repeated n times.
All IDs refer to objects within the file; for example, symbol ID $0001 refers to the second symbol defined in this object file's Symbols array. The only exception is the Source file info nodes, whose IDs are backwards, i.e. source node ID $0000 refers to the last node in the array, not the first one. References to other object files are made by imports (symbols), by name (sections), etc.—but never by ID.
Header
- BYTE Magic[4]
"RGB9"
- LONG RevisionNumber
The format's revision number this file uses. (This is always in the same place in all revisions.)
- LONG NumberOfSymbols
How many symbols are defined in this object file.
- LONG NumberOfSections
How many sections are defined in this object file.
Source file info
- LONG NumberOfNodes
The number of source context nodes contained in this file.
- REPT NumberOfNodes
- LONG ParentID
ID of the parent node, -1 meaning that this is the root node.
Important: the nodes are actually written in reverse order, meaning the node with ID 0 is the last one in the list!
- LONG ParentLineNo
Line at which the parent node's context was exited; meaningless for the root node.
- BYTE Type
Value Meaning 0 REPT node 1 File node 2 Macro node - IF Type ≠ 0
If the node is not a REPT node...
- STRING Name
The node's name: either a file name, or the macro's name prefixes by its definition's file name (e.g. ‘
src/includes/defines.asm::error
’).
- ELSE
If the node is a REPT, it also contains the iteration counter of all parent REPTs.
- LONG Depth
- LONG Iter[Depth]
The number of REPT iterations, by increasing depth.
- ENDC
- ENDR
Symbols
- REPT NumberOfSymbols
- STRING Name
This symbol's name. Local symbols are stored as their full name (‘
Scope.symbol
’).- BYTE Type
Value Meaning 0 Local symbol only used in this file. 1 Import of an exported symbol (by name) from another object file. 2 Exported symbol visible from other object files. - IF Type ≠ 1
If the symbol is defined in this object file...
- LONG NodeID
Context in which the symbol was defined.
- LONG LineNo
Line number in the context at which the symbol was defined.
- LONG SectionID
The ID of the section in which the symbol is defined. If the symbol doesn't belong to any specific section (i.e. it's a constant), this field contains -1.
- LONG Value
The symbol's value. If the symbol belongs to a section, this is the offset within that symbol's section.
- ENDC
- ENDR
Sections
- REPT NumberOfSections
- STRING Name
The section's name.
- LONG Size
The section's size, in bytes.
- BYTE Type
Bits 0–2 indicate the section's type:
Value Meaning 0 WRAM0 1 VRAM 2 ROMX 3 ROM0 4 HRAM 5 WRAMX 6 SRAM 7 OAM Bit 7 being set means that the section is a "union" (see “Unionized sections” in rgbasm(5)). Bit 6 being set means that the section is a "fragment" (see “Section fragments” in rgbasm(5)). These two bits are mutually exclusive.
- LONG Address
Address this section must be placed at. This must either be valid for the section's Type (as affected by flags like
-t
or-d
in rgblink(1)), or -1 to indicate that the linker should automatically decide (the section is “floating”).- LONG Bank
ID of the bank this section must be placed in. This must either be valid for the section's Type (with the same caveats as for the Address), or -1 to indicate that the linker should automatically decide.
- BYTE Alignment
How many bits of the section's address should be equal to AlignOfs, starting from the least-significant bit.
- LONG AlignOfs
Alignment offset. Must be strictly less than ‘
1 << Alignment
’.- IF Type = 2 || Type = 3
If the section has ROM type, it contains data.
- BYTE Data[Size]
The section's raw data. Bytes that will be patched over must be present, even though their contents will be overwritten.
- LONG NumberOfPatches
How many patches must be applied to this section's Data.
- REPT NumberOfPatches
- LONG NodeID
Context in which the patch was defined.
- LONG LineNo
Line number in the context at which the patch was defined.
- LONG Offset
Offset within the section's Data at which the patch should be applied. Must not be greater than the section's Size minus the patch's size (see Type below).
- LONG PCSectionID
ID of the section in which PC is located. (This is usually the same section within which the patch is applied, except for e.g. ‘
LOAD
’ blocks, see “RAM code” in rgbasm(5).)- LONG PCOffset
Offset of the PC symbol within the section designated by PCSectionID. It is expected that PC points to the instruction's first byte for instruction operands (i.e. ‘
jp @
’ must be an infinite loop), and to the patch's first byte otherwise (‘db
’, ‘dw
’, ‘dl
’).- BYTE Type
Value Meaning 0 Single-byte patch 1 Little-endian two-byte patch 2 Little-endian four-byte patch 3 Single-byte ‘ jr
’ patch; the patch's value will be subtracted to PC + 2 (i.e. ‘jr @
’ must be the infinite loop ‘18 FE
’).- LONG RPNSize
Size of the RPNExpr below.
- BYTE RPNExpr[RPNSize]
The patch's value, encoded as a RPN expression (see RPN Expressions).
- ENDR
- ENDC
Assertions
- LONG NumberOfAssertions
How many assertions this object file contains.
- REPT NumberOfAssertions
Assertions are essentially patches with a message.
- LONG NodeID
Context in which the assertions was defined.
- LONG LineNo
Line number in the context at which the assertion was defined.
- LONG Offset
Unused leftover from the patch structure.
- LONG PCSectionID
ID of the section in which PC is located.
- LONG PCOffset
Offset of the PC symbol within the section designated by PCSectionID.
- BYTE Type
Describes what should happen if the expression evaluates to a non-zero value.
Value Meaning 0 Print a warning message, and continue linking normally. 1 Print an error message, so linking will fail, but allow other assertions to be evaluated. 2 Print a fatal error message, and abort immediately. - LONG RPNSize
Size of the RPNExpr below.
- BYTE RPNExpr[RPNSize]
The patch's value, encoded as a RPN expression (see RPN Expressions).
- STRING Message
The message displayed if the expression evaluates to a non-zero value. If empty, a generic message is displayed instead.
- ENDR
RPN Expressions
Expressions in the object file are stored as RPN, or “Reverse Polish Notation”, which is a notation that allows computing arbitrary expressions with just a simple stack. For example, the expression ‘2 5 -
’ will first push the value “2” to the stack, then “5”. The ‘-
’ operator pops two arguments from the stack, subtracts them, and then pushes back the result (“3”) on the stack. A well-formed RPN expression never tries to pop from an empty stack, and leaves exactly one value in it at the end.
RGBDS encodes RPN expressions as an array of BYTE
s. The first byte encodes either an operator, or a literal, which consumes more BYTE
s after it:
Value | Meaning |
$00 | Addition operator (‘+ ’) |
$01 | Subtraction operator (‘- ’) |
$02 | Multiplication operator (‘* ’) |
$03 | Division operator (‘/ ’) |
$04 | Modulo operator (‘% ’) |
$05 | Negation (unary ‘- ’) |
$06 | Exponent operator (‘** ’) |
$10 | Bitwise OR operator (‘| ’) |
$11 | Bitwise AND operator (‘& ’) |
$12 | Bitwise XOR operator (‘^ ’) |
$13 | Bitwise complement operator (unary ‘~ ’) |
$21 | Logical AND operator (‘&& ’) |
$22 | Logical OR operator (‘|| ’) |
$23 | Logical complement operator (unary ‘! ’) |
$30 | Equality operator (‘== ’) |
$31 | Non-equality operator (‘!= ’) |
$32 | Greater-than operator (‘> ’) |
$33 | Less-than operator (‘< ’) |
$34 | Greater-than-or-equal operator (‘>= ’) |
$35 | Less-than-or-equal operator (‘<= ’) |
$40 | Left shift operator (‘<< ’) |
$41 | Arithmetic/signed right shift operator (‘>> ’) |
$42 | Logical/unsigned right shift operator (‘>>> ’) |
$50 | BANK (symbol); followed by the symbol's LONG ID. |
$51 | BANK (section); followed by the section's STRING name. |
$52 | PC's BANK () (i.e. ‘BANK(@) ’). |
$53 | SIZEOF (section); followed by the section's STRING name. |
$54 | STARTOF (section); followed by the section's STRING name. |
$55 | SIZEOF (sectiontype); followed by the sectiontype's BYTE value (see the Type values in Sections). |
$56 | STARTOF (sectiontype); followed by the sectiontype's BYTE value (see the Type values in Sections). |
$60 | ‘ldh ’ check. Checks if the value is a valid ‘ldh ’ operand (see “Load Instructions” in gbz80(7)), i.e. that it is between either $00 and $FF, or $FF00 and $FFFF, both inclusive. The value is then ANDed with $00FF (‘& $FF ’). |
$61 | ‘rst ’ check. Checks if the value is a valid ‘rst ’ (see “RST vec” in gbz80(7)) vector, that is one of $00, $08, $10, $18, $20, $28, $30, or $38. The value is then ORed with $C7 (‘| $C7 ’). |
$80 | Integer literal; followed by the LONG integer. |
$81 | A symbol's value; followed by the symbol's LONG ID. |
See Also
rgbasm(1), rgbasm(5), rgblink(1), rgblink(5), rgbfix(1), rgbgfx(1), gbz80(7), rgbds(7)
History
rgbasm(1) and rgblink(1) were originally written by Carsten Sørensen as part of the ASMotor package, and was later repackaged in RGBDS by Justin Lloyd. It is now maintained by a number of contributors at https://github.com/gbdev/rgbds.
Referenced By
rgbasm(1), rgbasm(5), rgbds(7), rgblink(1), rgblink(5).