set_multiply_blender - Man Page
Enables a multiply blender mode. Allegro game programming library.
Synopsis
#include <allegro.h>
void set_multiply_blender(int r, int g, int b, int a);
Description
Enables a multiply blender mode for combining translucent or lit truecolor pixels. Combines the source and destination images, multiplying the colours to produce a darker colour. If a colour is multiplied by white it remains unchanged; when multiplied by black it also becomes black.
See Also
Referenced By
exalpha(3), set_trans_blender(3).
version 4.4.3 Allegro manual