sc_BcastState - Man Page

This creates and forwards/retrieves data from either a BcastStateRecv or a BcastStateSend depending on the value of the argument to constructor.

Synopsis

#include <mstate.h>

Public Member Functions

BcastState (const Ref< MessageGrp > &, int source=0)
Create a BcastState object. The default source is node 0.
void bcast (int &)
Broadcast data to all nodes.
void bcast (double &)
void bcast (int *&, int)
void bcast (double *&, int)
template<class T > void bcast (Ref< T > &a)
void flush ()
Force data to be written.
void forget_references ()
Call the StateOut or StateIn forget_references member.
void set_buffer_size (int)
Controls the amount of data that is buffered before it is sent.

Detailed Description

This creates and forwards/retrieves data from either a BcastStateRecv or a BcastStateSend depending on the value of the argument to constructor.

Member Function Documentation

void sc::BcastState::bcast (int & )

Broadcast data to all nodes. After these are called for a group of data the flush member must be called to force the source node to actually write the data.

void sc::BcastState::flush ()

Force data to be written. Data is not otherwise written until the buffer is full.

Author

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Info

Version 2.3.1 MPQC