rtcSetGeometryIntersectFunction.3embree3
NAME
rtcSetGeometryIntersectFunction - sets the callback function to intersect a user geometry
SYNOPSIS
#include <embree3/rtcore.h> struct RTCIntersectFunctionNArguments { int* valid; void* geometryUserPtr; unsigned int primID; struct RTCIntersectContext* context; struct RTCRayHitN* rayhit; unsigned int N; unsigned int geomID; }; typedef void (*RTCIntersectFunctionN)( const struct RTCIntersectFunctionNArguments* args ); void rtcSetGeometryIntersectFunction( RTCGeometry geometry, RTCIntersectFunctionN intersect );
DESCRIPTION
The rtcSetGeometryIntersectFunction
function registers a ray/primitive intersection callback function (intersect
argument) for the specified user geometry (geometry
argument).
Only a single callback function can be registered per geometry and further invocations overwrite the previously set callback function. Passing NULL
as function pointer disables the registered callback function.
The registered callback function is invoked by rtcIntersect
-type ray queries to calculate the intersection of a ray packet of variable size with one user-defined primitive. The callback function of type RTCIntersectFunctionN
gets passed a number of arguments through the RTCIntersectFunctionNArguments
structure. The value N
specifies the ray packet size, valid
points to an array of integers that specify whether the corresponding ray is valid (-1) or invalid (0), the geometryUserPtr
member points to the geometry user data previously set through rtcSetGeometryUserData
, the context
member points to the intersection context passed to the ray query, the rayhit
member points to a ray and hit packet of variable size N
, and the geomID
and primID
member identifies the geometry ID and primitive ID of the primitive to intersect.
The ray
component of the rayhit
structure contains valid data, in particular the tfar
value is the current closest hit distance found. All data inside the hit
component of the rayhit
structure are undefined and should not be read by the function.
The task of the callback function is to intersect each active ray from the ray packet with the specified user primitive. If the user-defined primitive is missed by a ray of the ray packet, the function should return without modifying the ray or hit. If an intersection of the user-defined primitive with the ray was found in the valid range (from tnear
to tfar
), it should update the hit distance of the ray (tfar
member) and the hit (u
, v
, Ng
, instID
, geomID
, primID
members). In particular, the currently intersected instance is stored in the instID
field of the intersection context, which must be deep copied into the instID
member of the hit.
As a primitive might have multiple intersections with a ray, the intersection filter function needs to be invoked by the user geometry intersection callback for each encountered intersection, if filtering of intersections is desired. This can be achieved through the rtcFilterIntersection
call.
Within the user geometry intersect function, it is safe to trace new rays and create new scenes and geometries.
EXIT STATUS
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO
[rtcSetGeometryOccludedFunction], [rtcSetGeometryUserData], [rtcFilterIntersection]