rtcOccluded1.3embree3 - Man Page
NAME
rtcOccluded1 - finds any hit for a single ray
SYNOPSIS
#include <embree3/rtcore.h> void rtcOccluded1( RTCScene scene, struct RTCIntersectContext* context, struct RTCRay* ray );
DESCRIPTION
The rtcOccluded1
function checks for a single ray (ray
argument) whether there is any hit with the scene (scene
argument).
The user must initialize the ray origin (org
ray member), ray direction (dir
ray member), ray segment (tnear
, tfar
ray members), and must set the ray flags to 0
(flags
ray member). If the scene contains motion blur geometries, also the ray time (time
ray member) must be initialized to a value in the range [0, 1]. If ray masks are enabled at compile time, the ray mask (mask
ray member) must be initialized as well. The ray segment must be in the range [0, ∞], thus ranges that start behind the ray origin are not valid, but ranges can reach to infinity. See Section [RTCRay] for the ray layout description.
When no intersection is found, the ray data is not updated. In case a hit was found, the tfar
component of the ray is set to -inf
.
The implementation makes no guarantees that primitives whose hit distance is exactly at (or very close to) tnear
or tfar
are hit or missed. If you want to exclude intersections at tnear
just pass a slightly enlarged tnear
, and if you want to include intersections at tfar
pass a slightly enlarged tfar
.
The ray must be aligned to 16 bytes.
EXIT STATUS
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO
[rtcOccluded1], [RTCRay]