rtcIntersect1M.3embree3 - Man Page
NAME
rtcIntersect1M - finds the closest hits for a stream of M single rays
SYNOPSIS
#include <embree3/rtcore.h> void rtcIntersect1M( RTCScene scene, struct RTCIntersectContext* context, struct RTCRayHit* rayhit, unsigned int M, size_t byteStride );
DESCRIPTION
The rtcIntersect1M
function finds the closest hits for a stream of M
single rays (rayhit
argument) with the scene (scene
argument). The rayhit
argument points to an array of ray and hit data with specified byte stride (byteStride
argument) between the ray/hit structures. See Section [rtcIntersect1] for a description of how to set up and trace rays.
A ray in a ray stream is considered inactive if its tnear
value is larger than its tfar
value.
The stream size M
can be an arbitrary positive integer including 0. Each ray must be aligned to 16 bytes.
EXIT STATUS
For performance reasons this function does not do any error checks, thus will not set any error flags on failure.
SEE ALSO
[rtcOccluded1M]
Info
Embree Ray Tracing Kernels 3