rtcBuildBVH.3embree3 - Man Page
NAME
rtcBuildBVH - builds a BVH
SYNOPSIS
#include <embree3/rtcore.h> struct RTC_ALIGN(32) RTCBuildPrimitive { float lower_x, lower_y, lower_z; unsigned int geomID; float upper_x, upper_y, upper_z; unsigned int primID; }; typedef void* (*RTCCreateNodeFunction) ( RTCThreadLocalAllocator allocator, unsigned int childCount, void* userPtr ); typedef void (*RTCSetNodeChildrenFunction) ( void* nodePtr, void** children, unsigned int childCount, void* userPtr ); typedef void (*RTCSetNodeBoundsFunction) ( void* nodePtr, const struct RTCBounds** bounds, unsigned int childCount, void* userPtr ); typedef void* (*RTCCreateLeafFunction) ( RTCThreadLocalAllocator allocator, const struct RTCBuildPrimitive* primitives, size_t primitiveCount, void* userPtr ); typedef void (*RTCSplitPrimitiveFunction) ( const struct RTCBuildPrimitive* primitive, unsigned int dimension, float position, struct RTCBounds* leftBounds, struct RTCBounds* rightBounds, void* userPtr ); typedef bool (*RTCProgressMonitorFunction)( void* userPtr, double n ); enum RTCBuildFlags { RTC_BUILD_FLAG_NONE, RTC_BUILD_FLAG_DYNAMIC }; struct RTCBuildArguments { size_t byteSize; enum RTCBuildQuality buildQuality; enum RTCBuildFlags buildFlags; unsigned int maxBranchingFactor; unsigned int maxDepth; unsigned int sahBlockSize; unsigned int minLeafSize; unsigned int maxLeafSize; float traversalCost; float intersectionCost; RTCBVH bvh; struct RTCBuildPrimitive* primitives; size_t primitiveCount; size_t primitiveArrayCapacity; RTCCreateNodeFunction createNode; RTCSetNodeChildrenFunction setNodeChildren; RTCSetNodeBoundsFunction setNodeBounds; RTCCreateLeafFunction createLeaf; RTCSplitPrimitiveFunction splitPrimitive; RTCProgressMonitorFunction buildProgress; void* userPtr; }; struct RTCBuildArguments rtcDefaultBuildArguments(); void* rtcBuildBVH( const struct RTCBuildArguments* args );
DESCRIPTION
The rtcBuildBVH
function can be used to build a BVH in a user-defined format over arbitrary primitives. All arguments to the function are provided through the RTCBuildArguments
structure. The first member of that structure must be set to the size of the structure in bytes (bytesSize
member) which allows future extensions of the structure. It is recommended to initialize the build arguments structure using the rtcDefaultBuildArguments
function.
The rtcBuildBVH
function gets passed the BVH to build (bvh
member), the array of primitives (primitives
member), the capacity of that array (primitiveArrayCapacity
member), the number of primitives stored inside the array (primitiveCount
member), callback function pointers, and a user-defined pointer (userPtr
member) that is passed to all callback functions when invoked. The primitives
array can be freed by the application after the BVH is built. All callback functions are typically called from multiple threads, thus their implementation must be thread-safe.
Four callback functions must be registered, which are invoked during build to create BVH nodes (createNode
member), to set the pointers to all children (setNodeChildren
member), to set the bounding boxes of all children (setNodeBounds
member), and to create a leaf node (createLeaf
member).
The function pointer to the primitive split function (splitPrimitive
member) may be NULL
, however, then no spatial splitting in high quality mode is possible. The function pointer used to report the build progress (buildProgress
member) is optional and may also be NULL
.
Further, some build settings are passed to configure the BVH build. Using the build quality settings (buildQuality
member), one can select between a faster, low quality build which is good for dynamic scenes, and a standard quality build for static scenes. One can also specify the desired maximum branching factor of the BVH (maxBranchingFactor
member), the maximum depth the BVH should have (maxDepth
member), the block size for the SAH heuristic (sahBlockSize
member), the minimum and maximum leaf size (minLeafSize
and maxLeafSize
member), and the estimated costs of one traversal step and one primitive intersection (traversalCost
and intersectionCost
members). When enabling the RTC_BUILD_FLAG_DYNAMIC
build flags (buildFlags
member), re-build performance for dynamic scenes is improved at the cost of higher memory requirements.
To spatially split primitives in high quality mode, the builder needs extra space at the end of the build primitive array to store split primitives. The total capacity of the build primitive array is passed using the primitiveArrayCapacity
member, and should be about twice the number of primitives when using spatial splits.
The RTCCreateNodeFunc
and RTCCreateLeafFunc
callbacks are passed a thread local allocator object that should be used for fast allocation of nodes using the rtcThreadLocalAlloc
function. We strongly recommend using this allocation mechanism, as alternative approaches like standard malloc
can be over 10Ć slower. The allocator object passed to the create callbacks may be used only inside the current thread. Memory allocated using rtcThreadLocalAlloc
is automatically freed when the RTCBVH
object is deleted. If you use your own memory allocation scheme you have to free the memory yourself when the RTCBVH
object is no longer used.
The RTCCreateNodeFunc
callback additionally gets the number of children for this node in the range from 2 to maxBranchingFactor
(childCount
argument).
The RTCSetNodeChildFunc
callback function gets a pointer to the node as input (nodePtr
argument), an array of pointers to the children (childPtrs
argument), and the size of this array (childCount
argument).
The RTCSetNodeBoundsFunc
callback function gets a pointer to the node as input (nodePtr
argument), an array of pointers to the bounding boxes of the children (bounds
argument), and the size of this array (childCount
argument).
The RTCCreateLeafFunc
callback additionally gets an array of primitives as input (primitives
argument), and the size of this array (primitiveCount
argument). The callback should read the geomID
and primID
members from the passed primitives to construct the leaf.
The RTCSplitPrimitiveFunc
callback is invoked in high quality mode to split a primitive (primitive
argument) at the specified position (position
argument) and dimension (dimension
argument). The callback should return bounds of the clipped left and right parts of the primitive (leftBounds
and rightBounds
arguments).
The RTCProgressMonitorFunction
callback function is called with the estimated completion rate n
in the range [0,ā1]. Returning true
from the callback lets the build continue; returning false
cancels the build.
EXIT STATUS
On failure an error code is set that can be queried using rtcGetDeviceError
.
SEE ALSO
[rtcNewBVH]