next_fli_frame - Man Page
Reads the next frame of the current animation file. Allegro game programming library.
Synopsis
#include <allegro.h>
int next_fli_frame(int loop);
Description
Reads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, otherwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example:
while (next_fli_frame(0) == FLI_OK) { /* Do stuff, like play audio stream or check keys to skip animation. */ /* Rest some time until next frame... */ }
Return Value
Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file.
See Also
open_fli(3), fli_bitmap(3), fli_palette(3), fli_timer(3), fli_frame(3)
Referenced By
fli_bitmap(3), fli_frame(3), fli_palette(3), fli_timer(3), open_fli(3).
version 4.4.3 Allegro manual