next_fli_frame - Man Page

Reads the next frame of the current animation file. Allegro game programming library.

Synopsis

#include <allegro.h>

int next_fli_frame(int loop);

Description

Reads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, otherwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example:

   while (next_fli_frame(0) == FLI_OK) {
      /* Do stuff, like play audio stream
         or check keys to skip animation. */
      /* Rest some time until next frame... */
   }

Return Value

Returns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file.

See Also

open_fli(3), fli_bitmap(3), fli_palette(3), fli_timer(3), fli_frame(3)

Referenced By

fli_bitmap(3), fli_frame(3), fli_palette(3), fli_timer(3), open_fli(3).

version 4.4.3 Allegro manual