matrix_to_quat - Man Page
Constructs a quaternion from a rotation matrix. Allegro game programming library.
Synopsis
#include <allegro.h>
void matrix_to_quat(const MATRIX_f *m, QUAT *q);
Description
Constructs a quaternion from a rotation matrix. Translation is discarded during the conversion. Use get_align_matrix_f() if the matrix is not orthonormalized, because strange things may happen otherwise.
Info
version 4.4.3 Allegro manual