makeacol - Man Page

Converts RGBA colors into display dependent pixel formats. Allegro game programming library.

Synopsis

#include <allegro.h>

int makeacol(int r, int g, int b, int a);

int makeacol_depth(int color_depth, int r, int g, int b, int a);

Description

Convert RGBA colors into display dependent pixel formats. In anything  less than a 32-bit mode, these are the same as calling makecol() or  makecol_depth(), but by using these routines it is possible to create  32-bit color values that contain a true 8 bit alpha channel along with  the red, green, and blue components. You should only use RGBA format  colors as the input to draw_trans_sprite() or draw_trans_rle_sprite()  after calling set_alpha_blender(), rather than drawing them directly to  the screen.

Return Value

Returns the requested RGBA quadruplet.

See Also

makecol(3), makecol_depth(3), set_alpha_blender(3), set_write_alpha_blender(3), exrotscl(3)

Referenced By

exrotscl(3), makeacol32(3), makecol(3), makecol_depth(3).

The man page makeacol_depth(3) is an alias of makeacol(3).

version 4.4.3 Allegro manual