lock_sample - Man Page

Locks all the memory used by a sample. Allegro game programming library.

Synopsis

#include <allegro.h>

void lock_sample(SAMPLE *spl);

Description

Under DOS, locks all the memory used by a sample. You don't normally need  to call this function because load_sample() and create_sample() do it for you.

See Also

load_sample(3), create_sample(3)

Info

version 4.4.3 Allegro manual