glutSolidSphere - Man Page

Draw a solid sphere centered at the origin.

Library

OpenGLUT - geometry

Synopsis

#include <openglut.h>

void
glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);

Parameters


radius

Sphere radius.


slices

The number of divisions around the z axis. (latitudal)


stacks

The number of divisions along the z axis. (longitudal)

Description

The glutSolidSphere() function draws a shaded sphere centered at the origin. The surface is created from quadrangles (except for triangles as degenerate quads at the poles) in a longitude/latitude pattern. The equatorial great circle lies in the xy-plane and is centered on the origin.

Caveats

The number of polygons representing the spherical surface is proportional to (slices*stacks).

See Also

glutWireSphere(3)