glutGameModeGet - Man Page
Return the value of a game mode parameter
Library
OpenGLUT - gamemode
Synopsis
#include <openglut.h
>
int
glutGameModeGet
(GLenum pname);
Parameters
pname
The parameter value to be returned
Description
pname
is one of:
-
GLUT_GAME_MODE_ACTIVE
Return non-zero if we are presently in gamemode.
-
GLUT_GAME_MODE_POSSIBLE
Return whether the requested gamemode settings are viable. (May also actually change the mode?) Does not necessarily tell you whether entering gamemode will have any effect.
-
GLUT_GAME_MODE_WIDTH
Return the game mode width. (in pixels)
-
GLUT_GAME_MODE_HEIGHT
Return the game mode height. (in pixels)
-
GLUT_GAME_MODE_PIXEL_DEPTH
Return the game mode pixel depth. (in bits)
-
GLUT_GAME_MODE_REFRESH_RATE
Return the game mode vertical refresh frequency. (in Hz)
-
GLUT_GAME_MODE_DISPLAY_CHANGED
Return non-zero if we are presently in gamemode. (Same as
GLUT_GAME_MODE_ACTIVE.)
If
pname
is unknown, a warning is printed and a value of
-1 is returned.
Todo
Documentation
OpenGLUT intrepretation of GLUT_GAME_MODE_DISPLAY_CHANGED
See Also
glutGameModeString(3) glutEnterGameMode(3) glutLeaveGameMode(3) glutGameModeGet(3)
Referenced By
glutEnterGameMode(3), glutGameModeString(3), glutLeaveGameMode(3).