glDetachShader.3G - Man Page

Detaches a shader object from a program object to which it is attached

C Specification

void glDetachShader(GLuint program, GLuint shader);

Parameters

program

Specifies the program object from which to detach the shader object.

shader

Specifies the shader object to be detached.

Description

glDetachShader detaches the shader object specified by shader from the program object specified by program. This command can be used to undo the effect of the command glAttachShader().

If shader has already been flagged for deletion by a call to glDeleteShader() and it is not attached to any other program object, it will be deleted after it has been detached.

Errors

GL_INVALID_VALUE is generated if either program or shader is a value that was not generated by OpenGL.

GL_INVALID_OPERATION is generated if program is not a program object.

GL_INVALID_OPERATION is generated if shader is not a shader object.

GL_INVALID_OPERATION is generated if shader is not attached to program.

Associated Gets

glGetAttachedShaders() with the handle of a valid program object

glGetShader() with arguments shader and GL_DELETE_STATUS

glIsProgram()

glIsShader()

Version Support

OpenGL Version
Function / Feature Name2.02.13.03.13.23.34.04.14.24.34.44.5
glDetachShader

See Also

glAttachShader()

Referenced By

glAttachShader.3G(3), glCreateProgram.3G(3), glCreateShader.3G(3), glDeleteProgram.3G(3), glDeleteShader.3G(3), glGetAttachedShaders.3G(3), glIsProgram.3G(3), glIsShader.3G(3), glLinkProgram.3G(3), glUseProgram.3G(3).

07/18/2024