glClientActiveTextureARB.3G - Man Page
select active texture unit
C Specification
void glClientActiveTextureARB( GLenum texture )
Parameters
- texture
Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTURE_ARB where 0 ≤ < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-dependent value. The initial value is GL_TEXTURE0_ARB.
Description
glClientActiveTextureARB selects the vertex array client state parameters to be modified by glTexCoordPointer, and enabled or disabled with glEnableClientState or glDisableClientState, respectively, when called with a parameter of GL_TEXTURE_COORD_ARRAY.
Notes
glClientActiveTextureARB is supported only if GL_ARB_multitexture is included in the string returned by glGetString when called with the argument GL_EXTENSIONS.
glClientActiveTextureARB sets GL_CLIENT_ACTIVE_TEXTURE_ARB to the active texture unit.
Errors
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTURE_ARB, where 0 ≤ < GL_MAX_TEXTURE_UNITS_ARB.
See Also
glActiveTextureARB(3G), glDisableClientState(3G), glEnableClientState(3G), glMultiTexCoordARB(3G), glTexCoordPointer(3G)
Referenced By
glActiveTextureARB.3G(3), glArrayElement.3G(3), glEnableClientState.3G(3), glInterleavedArrays.3G(3), glMultiTexCoordARB.3G(3), glTexCoordPointer.3G(3).