get_z_rotate_matrix - Man Page
Construct Z axis rotation matrices. Allegro game programming library.
Synopsis
#include <allegro.h>
void get_z_rotate_matrix(MATRIX *m, fixed r);
void get_z_rotate_matrix_f(MATRIX_f *m, float r);
Description
Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the specified angle (given in binary, 256 degrees to a circle format).
See Also
apply_matrix(3), get_rotation_matrix(3), get_x_rotate_matrix(3), get_y_rotate_matrix(3)
Referenced By
get_rotation_matrix(3), get_x_rotate_matrix(3), get_y_rotate_matrix(3).
The man page get_z_rotate_matrix_f(3) is an alias of get_z_rotate_matrix(3).
version 4.4.3 Allegro manual