get_vector_rotation_matrix - Man Page
Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library.
Synopsis
#include <allegro.h>
void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);
void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);
Description
Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).
See Also
apply_matrix(3), get_rotation_matrix(3), get_align_matrix(3), excamera(3)
Referenced By
excamera(3), get_rotation_matrix(3).
The man page get_vector_rotation_matrix_f(3) is an alias of get_vector_rotation_matrix(3).
version 4.4.3 Allegro manual