get_scaling_matrix - Man Page
Constructs a scaling matrix. Allegro game programming library.
Synopsis
#include <allegro.h>
void get_scaling_matrix(MATRIX *m, fixed x, fixed y, fixed z);
void get_scaling_matrix_f(MATRIX_f *m, float x, float y, float z);
Description
Constructs a scaling matrix, storing it in m. When applied to the point (px, py, pz), this matrix will produce the point (px*x, py*y, pz*z). In other words, it stretches or shrinks things.
See Also
apply_matrix(3), get_transformation_matrix(3), qscale_matrix(3)
Referenced By
get_transformation_matrix(3), qscale_matrix(3).
The man page get_scaling_matrix_f(3) is an alias of get_scaling_matrix(3).
version 4.4.3 Allegro manual