get_rotation_quat - Man Page
Constructs a quaternion to rotate points around all three axes. Allegro game programming library.
Synopsis
#include <allegro.h>
void get_rotation_quat(QUAT *q, float x, float y, float z);
Description
Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).
See Also
Referenced By
version 4.4.3 Allegro manual