get_rotation_quat - Man Page

Constructs a quaternion to rotate points around all three axes. Allegro game programming library.

Synopsis

#include <allegro.h>

void get_rotation_quat(QUAT *q, float x, float y, float z);

Description

Constructs a quaternion that will rotate points around all three axes by  the specified amounts (given in binary, 256 degrees to a circle format).

See Also

exquat(3)

Referenced By

exquat(3).

version 4.4.3 Allegro manual