free_audio_stream_buffer - Man Page
Tells the audio stream player new data can be played. Allegro game programming library.
Synopsis
#include <allegro.h>
void free_audio_stream_buffer(AUDIOSTREAM *stream);
Description
Call this function after get_audio_stream_buffer() returns a non-NULL address, to indicate that you have loaded a new block of samples to that location and the data is now ready to be played. Example:
mem_chunk = get_audio_stream_buffer(buffer); if (mem_chunk != NULL) { /* Refill the stream buffer. */ ... free_audio_stream_buffer(buffer); }
See Also
Referenced By
exstream(3), get_audio_stream_buffer(3).
version 4.4.3 Allegro manual