exdata - Man Page
Accessing the contents of datafiles. Allegro game programming library.
Synopsis
#include <allegro.h>
Example exdata
Description
This program demonstrates how to access the contents of an Allegro datafile (created by the grabber utility). The example loads the file `example.dat', then blits a bitmap and shows a font, both from this datafile.
See Also
DATAFILE(3), END_OF_MAIN(3), allegro_error(3), allegro_init(3), allegro_message(3), blit(3), font(3), install_keyboard(3), load_datafile(3), makecol(3), readkey(3), replace_filename(3), screen(3), set_color_conversion(3), set_gfx_mode(3), set_palette(3), textout_ex(3), unload_datafile(3)
Referenced By
DATAFILE(3), load_datafile(3), set_color_conversion(3), unload_datafile(3).
version 4.4.3 Allegro manual