draw_lit_rle_sprite - Man Page
Draws a tinted RLE sprite. Allegro game programming library.
Synopsis
#include <allegro.h>
void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, y, color);
Description
Tinted version of draw_rle_sprite(). See the description of draw_lit_sprite(). This must only be used after you have set up the color mapping table (for 256-color modes) or blender functions (for truecolor modes). Example:
/* Some one time initialisation code. */ COLOR_MAP global_light_table; create_light_table(&global_trans_table, my_palette, 10, 10, 60, NULL); ... if (get_color_depth() == 8) color_map = &global_light_table; else set_trans_blender(40, 40, 255, 255); /* Lit the cape with a blueish light. */ draw_lit_rle_sprite(buffer, rle_colored_cape, x, y, 64);
See Also
draw_rle_sprite(3), draw_trans_rle_sprite(3), draw_lit_sprite(3), color_map(3), set_trans_blender(3), bitmap_mask_color(3)
Referenced By
draw_lit_sprite(3), draw_rle_sprite(3), draw_trans_rle_sprite(3).
version 4.4.3 Allegro manual