do_circle - Man Page
Calculates all the points in a circle. Allegro game programming library.
Synopsis
#include <allegro.h>
void do_circle(BITMAP *bmp, int x, int y, int radius, int d, void (*proc)(BITMAP *bmp, int x, int y, int d));
Description
Calculates all the points in a circle around point (x, y) with radius r, calling the supplied function for each one. This will be passed a copy of the bmp parameter, the x and y position, and a copy of the d parameter, so it is suitable for use with putpixel(). Example:
void draw_explosion_ring(BITMAP *bmp, int x, int y, int d) { ... } do_circle(screen, SCREEN_W/2, SCREEN_H/2, SCREEN_H/16, flame_color, draw_explosion_ring);
See Also
do_ellipse(3), do_arc(3), do_line(3), circle(3), circlefill(3)
Referenced By
circle(3), circlefill(3), do_arc(3), do_ellipse(3), do_line(3).
version 4.4.3 Allegro manual