destroy_scene - Man Page
Deallocates the memory used by a scene. Allegro game programming library.
Synopsis
#include <allegro.h>
void destroy_scene();
Description
Deallocate memory previously allocated by create_scene. Use this to avoid memory leaks in your program.
See Also
create_scene(3), scene_polygon3d(3), clear_scene(3), render_scene(3), scene_gap(3), exscn3d(3)
Referenced By
clear_scene(3), create_scene(3), exscn3d(3), render_scene(3), scene_gap(3), scene_polygon3d(3).
version 4.4.3 Allegro manual