destroy_sample - Man Page

Destroys a sample structure when you are done with it. Allegro game programming library.

Synopsis

#include <allegro.h>

void destroy_sample(SAMPLE *spl);

Description

Destroys a sample structure when you are done with it. It is safe to call  this even when the sample might be playing, because it checks and will  kill it off if it is active. Use this to avoid memory leaks in your program.

See Also

load_sample(3), exsample(3)

Referenced By

create_sample(3), exsample(3), load_sample(3), stop_sample(3).

version 4.4.3 Allegro manual