destroy_compiled_sprite - Man Page
Destroys a compiled sprite. Allegro game programming library.
Synopsis
#include <allegro.h>
void destroy_compiled_sprite(COMPILED_SPRITE *sprite);
Description
Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program.
See Also
Referenced By
version 4.4.3 Allegro manual