create_sample - Man Page

Constructs a new sample structure of the specified type. Allegro game programming library.

Synopsis

#include <allegro.h>

SAMPLE *create_sample(int bits, int stereo, int freq, int len);

Description

Constructs a new sample structure of the specified type. Read chapter "Structures and types defined by Allegro" for an internal description of the SAMPLE structure. The `bits' parameter can be 8 or 16, `stereo' can be zero for mono samples and non-zero for stereo samples, `freq' is the frequency in hertz, and `len' is the number of samples you want to allocate for the full sound buffer.

Return Value

Returns a pointer to the created sample, or NULL if the sample could not be created. Remember to free this sample later to avoid memory leaks.

See Also

load_sample(3), destroy_sample(3)

Referenced By

lock_sample(3).

version 4.4.3 Allegro manual