create_sample - Man Page
Constructs a new sample structure of the specified type. Allegro game programming library.
Synopsis
#include <allegro.h>
SAMPLE *create_sample(int bits, int stereo, int freq, int len);
Description
Constructs a new sample structure of the specified type. Read chapter "Structures and types defined by Allegro" for an internal description of the SAMPLE structure. The `bits' parameter can be 8 or 16, `stereo' can be zero for mono samples and non-zero for stereo samples, `freq' is the frequency in hertz, and `len' is the number of samples you want to allocate for the full sound buffer.
Return Value
Returns a pointer to the created sample, or NULL if the sample could not be created. Remember to free this sample later to avoid memory leaks.
See Also
Referenced By
version 4.4.3 Allegro manual