al_transform_coordinates_3d - Man Page
Allegro 5 API
Synopsis
#include <allegro5/allegro.h> void al_transform_coordinates_3d(const ALLEGRO_TRANSFORM *trans, float *x, float *y, float *z)
Description
Transform x, y, z coordinates.
Parameters:
- trans - Transformation to use
- x, y, z - Pointers to the coordinates
Note: If you are using a projection transform you most likely will want to use al_transform_coordinates_3d_projective(3) instead.
Since 5.1.9
See Also
Referenced By
al_transform_coordinates(3), al_transform_coordinates_3d_projective(3), al_transform_coordinates_4d(3).
Allegro reference manual