al_destroy_shader - Man Page
Allegro 5 API
Synopsis
#include <allegro5/allegro.h> void al_destroy_shader(ALLEGRO_SHADER *shader)
Description
Destroy a shader. Any bitmaps which currently use the shader will implicitly stop using the shader. In multi-threaded programs, be careful that no such bitmaps are being accessed by other threads at the time.
As a convenience, if the target bitmap of the calling thread is using the shader then the shader is implicitly unused before being destroyed.
This function does nothing if the shader argument is NULL.
Since
5.1.0
See Also
Referenced By
al_create_shader(3), al_use_shader(3).
Allegro reference manual