SoObliqueSlice - Man Page

Render a slice of the volume data, with any orientation.

Synopsis

#include <VolumeViz/nodes/SoObliqueSlice.h>

Inherits SoShape.

Public Types

enum Interpolation { NEAREST, LINEAR }
enum AlphaUse { ALPHA_AS_IS, ALPHA_OPAQUE, ALPHA_BINARY }

Static Public Member Functions

static void initClass (void)

Public Attributes

SoSFPlane plane
SoSFEnum interpolation
SoSFEnum alphaUse
SoSFNode alternateRep

Protected Member Functions

virtual void GLRender (SoGLRenderAction *action)
virtual void rayPick (SoRayPickAction *action)
virtual void generatePrimitives (SoAction *action)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
virtual void write (SoWriteAction *action)
virtual SbBool readInstance (SoInput *in, unsigned short flags)

Friends

class SoObliqueSliceP

Detailed Description

Render a slice of the volume data, with any orientation.

Insert a node of this type after an SoVolumeData node in the scene graph to render a single slice from the full volume data set. The slice is specified as a plane with an orientation and position within the volume.

 

Here is a simple example, in the form of an iv-file:

#Inventor V2.1 ascii

SoVolumeData { fileName 'ENGINE.VOL' }
 
Separator {
  SoTransferFunction { }  
  DEF clipper ClipPlaneManip { }
  SoVolumeRender { }   
}

Separator {
  SoTransferFunction { predefColorMap GLOW }  
  SoObliqueSlice {
    interpolation LINEAR        
    alphaUse ALPHA_AS_IS
    plane = USE clipper . plane
  }
}

Please note that SoObliqueSlice will not work with older OpenGL drivers as they usually lack 3D-texture support. OpenGL drivers of version 1.2 and onwards supports 3D-texturing, as does older OpenGL drivers with the GL_EXT_texture3D extension. If none of these are available, a warning message will be printed using Coin's SoDebugError::postWarning().

See also

SoVolumeRender, SoOrthoSlice

SoVolumeTriangleStripSet, SoVolumeIndexedTriangleStripSet,

SoVolumeIndexedFaceSet, SoVolumeFaceSet

Since

SIM Voleon 2.0

Member Enumeration Documentation

enum SoObliqueSlice::Interpolation

Enumeration of available types of voxel colors interpolation.

Enumerator

NEAREST

For 'in between' pixels of the screen rasterization, pick the color of the nearest voxel. Will give sharp edges and a distinct blocky look.

LINEAR

For 'in between' pixels of the screen rasterization, interpolate by averaging the colors of several of the nearest voxels. Will give a smoother appearance, but sacrifies some 'correctness' for appearance.

enum SoObliqueSlice::AlphaUse

Enumerator

ALPHA_AS_IS

The alpha channel is rendered 'as-is'.

ALPHA_OPAQUE

The alpha channel is ignored making the slice opaque.

ALPHA_BINARY

All alpha values not equal to 0 is threated as value 1.0f.

Member Data Documentation

SoSFPlane SoObliqueSlice::plane

The plane defining the slice.

Default value is an XY plane.

SoSFEnum SoObliqueSlice::interpolation

How to interpolate color values when rendering 'in between' voxels. See SoObliqueSlice::Interpolation.

Default value is SoObliqueSlice::LINEAR.

SoSFEnum SoObliqueSlice::alphaUse

How the alpha channel should be threated during rendering. See SoObliqueSlice::AlphaUse.

Default value is SoObliqueSlice::ALPHA_AS_IS

SoSFNode SoObliqueSlice::alternateRep

NOTE: support for this field not yet implemented in SIM Voleon.

Since

SIM Voleon 2.0

Author

Generated automatically by Doxygen for SIMVoleon from the source code.

Info

Version 2.1.0 SIMVoleon