SDL_zero - Man Page

Clear an object's memory to zero.

Synopsis

#include <SDL3/SDL_stdinc.h>

#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))

Description

This is wrapper over SDL_memset that handles calculating the object size, so there's no chance of copy/paste errors, and the code is cleaner.

This requires an object, not a pointer to an object, nor an array.

Macro Parameters

x

the object to clear.

Thread Safety

It is safe to call this macro from any thread.

Availability

This macro is available since SDL 3.2.0.

See Also

SDL_zerop(3), SDL_zeroa(3)

Referenced By

SDL_zeroa(3), SDL_zerop(3).

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS