SDL_stack_alloc - Man Page

Allocate memory on the stack (maybe).

Header File

Defined in SDL3/SDL_stdinc.h

Synopsis

#include "SDL3/SDL.h"

#define SDL_stack_alloc(type, count)    (type*)alloca(sizeof(type)*(count))

Description

If SDL knows how to access alloca() on the current platform, it will use it to stack-allocate memory here. If it doesn't, it will use

SDL_malloc () to heap-allocate memory.

Since this might not be stack memory at all, it's important that you check the returned pointer for NULL, and that you call

SDL_stack_free
on the memory when done with it. Since this might be stack memory, it's important that you don't allocate large amounts of it, or allocate in a loop without returning from the function, so the stack doesn't overflow.

Return Value

Returns newly-allocated memory, or NULL on failure.

Thread Safety

It is safe to call this macro from any thread.

Availability

This macro is available since SDL 3.2.0.

See Also

·(3), SDL_stack_free(3)

Info

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS