SDL_WriteSurfacePixelFloat - Man Page
Writes a single pixel to a surface.
Header File
Defined in SDL3/SDL_surface.h
Synopsis
#include "SDL3/SDL.h" bool SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);
Description
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
Function Parameters
- surface
the surface to write.
- x
the horizontal coordinate, 0 <= x < width.
- y
the vertical coordinate, 0 <= y < height.
- r
the red channel value, normally in the range 0-1.
- g
the green channel value, normally in the range 0-1.
- b
the blue channel value, normally in the range 0-1.
- a
the alpha channel value, normally in the range 0-1.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS