SDL_WriteSurfacePixel - Man Page
Writes a single pixel to a surface.
Synopsis
#include <SDL3/SDL_surface.h> bool SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
Description
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
Like SDL_MapRGBA, this uses the entire 0..255 range when converting color components from pixel formats with less than 8 bits per RGB component.
Function Parameters
- surface
the surface to write.
- x
the horizontal coordinate, 0 <= x < width.
- y
the vertical coordinate, 0 <= y < height.
- r
the red channel value, 0-255.
- g
the green channel value, 0-255.
- b
the blue channel value, 0-255.
- a
the alpha channel value, 0-255.
Return Value
for more information.
Thread Safety
This function is not thread safe.
Availability
This function is available since SDL 3.2.0.
Info
SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS