SDL_WriteAsyncIO - Man Page

Start an async write.

Header File

Defined in SDL3/SDL_asyncio.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata);

Description

This function writes size bytes from offset position in the data source to the area pointed at by ptr .

This function returns as quickly as possible; it does not wait for the write to complete. On a successful return, this work will continue in the background. If the work begins, even failure is asynchronous: a failing return value from this function only means the work couldn't start at all. ptr must remain available until the work is done, and may be accessed by the system at any time until then. Do not allocate it on the stack, as this might take longer than the life of the calling function to complete!

An SDL_AsyncIOQueue
must be specified. The newly-created task will be added to it when it completes its work.

Function Parameters

asyncio

a pointer to an SDL_AsyncIO
structure.

ptr

a pointer to a buffer to write data from.

offset

the position to start writing to the data source.

size

the number of bytes to write to the data source.

queue

a queue to add the new SDL_AsyncIO
to.

userdata

an app-defined pointer that will be provided with the task results.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

It is safe to call this function from any thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_ReadAsyncIO(3), ·(3), SDL_CreateAsyncIOQueue(3)

Referenced By

SDL_AsyncIOFromFile(3), SDL_AsyncIOQueue.3type(3), SDL_ReadAsyncIO(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS