SDL_WaitForGPUSwapchain - Man Page
Blocks the thread until a swapchain texture is available to be acquired.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" bool SDL_WaitForGPUSwapchain( SDL_GPUDevice *device, SDL_Window *window);
Function Parameters
- device
a GPU context.
- window
a window that has been claimed.
Return Value
Returns true on success, false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called from the thread that created the window.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_AcquireGPUSwapchainTexture(3), ·(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), ·(3), SDL_SetGPUAllowedFramesInFlight(3)
Referenced By
SDL_AcquireGPUSwapchainTexture(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS