SDL_WaitForGPUSwapchain - Man Page

Blocks the thread until a swapchain texture is available to be acquired.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_WaitForGPUSwapchain(
    SDL_GPUDevice *device,
    SDL_Window *window);

Function Parameters

device

a GPU context.

window

a window that has been claimed.

Return Value

Returns true on success, false on failure; call

SDL_GetError () for more information.

Thread Safety

This function should only be called from the thread that created the window.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_AcquireGPUSwapchainTexture(3), ·(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), ·(3), SDL_SetGPUAllowedFramesInFlight(3)

Referenced By

SDL_AcquireGPUSwapchainTexture(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS