SDL_WaitForGPUIdle - Man Page

Blocks the thread until the GPU is completely idle.

Header File

Defined in SDL3/SDL_gpu.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_WaitForGPUIdle(
    SDL_GPUDevice *device);

Function Parameters

device

a GPU context.

Return Value

Returns true on success, false on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_WaitForGPUFences(3)

Referenced By

SDL_WaitForGPUFences(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS