SDL_WaitForGPUIdle - Man Page
Blocks the thread until the GPU is completely idle.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" bool SDL_WaitForGPUIdle( SDL_GPUDevice *device);
Function Parameters
- device
a GPU context.
Return Value
Returns true on success, false on failure; call
SDL_GetError () for more information.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_WaitForGPUFences(3)
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS