SDL_WaitEvent - Man Page

Wait indefinitely for the next available event.

Header File

Defined in SDL3/SDL_events.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_WaitEvent(SDL_Event *event);

Description

If event is not NULL, the next event is removed from the queue and stored in the SDL_Event
structure pointed to by event .

As this function may implicitly call SDL_PumpEvents (), you can only call this function in the thread that initialized the video subsystem.

Function Parameters

event

the SDL_Event
structure to be filled in with the next event from the queue, or NULL.

Return Value

Returns true on success or false if there was an error while waiting for events; call SDL_GetError () for more information.

Thread Safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_PollEvent(3), ·(3), SDL_PushEvent(3), ·(3), SDL_WaitEventTimeout(3)

Referenced By

SDL_GetWindowFromEvent(3), SDL_PollEvent(3), SDL_PumpEvents(3), SDL_WaitEventTimeout(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS