SDL_WINDOWPOS_UNDEFINED_DISPLAY - Man Page

Used to indicate that you don't care what the window position is.

Synopsis

#include <SDL3/SDL_video.h>

#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))

Description

If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always uses the primary display instead of specifying one.

Macro Parameters

X

the SDL_DisplayID of the display to use.

Availability

This macro is available since SDL 3.2.0.

Info

SDL 3.2.16 Simple Directmedia Layer SDL3 FUNCTIONS