SDL_Vulkan_UnloadLibrary - Man Page
Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary ().
Header File
Defined in SDL3/SDL_vulkan.h
Synopsis
#include "SDL3/SDL.h" void SDL_Vulkan_UnloadLibrary(void);
Description
SDL keeps a counter of how many times this function has been called, so it is safe to call this function multiple times, so long as it is paired with an equivalent number of calls to
SDL_Vulkan_LoadLibrary . The library isn't actually unloaded until there have been an equivalent number of calls to
SDL_Vulkan_UnloadLibrary .
Once the library has actually been unloaded, if any Vulkan instances remain, they will likely crash the program. Clean up any existing Vulkan resources, and destroy appropriate windows, renderers and GPU devices before calling this function.
Thread Safety
This function is not thread safe.
Availability
This function is available since SDL 3.2.0.
See Also
Referenced By
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS