SDL_Vulkan_LoadLibrary - Man Page

Dynamically load the Vulkan loader library.

Header File

Defined in SDL3/SDL_vulkan.h

Synopsis

#include "SDL3/SDL.h"

bool SDL_Vulkan_LoadLibrary(const char *path);

Description

This should be called after initializing the video driver, but before creating any Vulkan windows. If no Vulkan loader library is loaded, the default library will be loaded upon creation of the first Vulkan window.

SDL keeps a counter of how many times this function has been successfully called, so it is safe to call this function multiple times, so long as it is eventually paired with an equivalent number of calls to

SDL_Vulkan_UnloadLibrary . The path argument is ignored unless there is no library currently loaded, and and the library isn't actually unloaded until there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary .

It is fairly common for Vulkan applications to link with libvulkan instead of explicitly loading it at run time. This will work with SDL provided the application links to a dynamic library and both it and SDL use the same search path.

If you specify a non-NULL path , an application should retrieve all of the Vulkan functions it uses from the dynamic library using

SDL_Vulkan_GetVkGetInstanceProcAddr

unless you can guarantee path points to the same vulkan loader library the application linked to.

On Apple devices, if path is NULL, SDL will attempt to find the vkGetInstanceProcAddr address within all the Mach-O images of the current process. This is because it is fairly common for Vulkan applications to link with libvulkan (and historically MoltenVK was provided as a static library). If it is not found, on macOS, SDL will attempt to load vulkan.framework/vulkan , libvulkan.1.dylib , MoltenVK.framework/MoltenVK , and libMoltenVK.dylib , in that order. On iOS, SDL will attempt to load libMoltenVK.dylib . Applications using a dynamic framework or .dylib must ensure it is included in its application bundle.

On non-Apple devices, application linking with a static libvulkan is not supported. Either do not link to the Vulkan loader or link to a dynamic library version.

Function Parameters

path

the platform dependent Vulkan loader library name or NULL.

Return Value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread Safety

This function is not thread safe.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_Vulkan_GetVkGetInstanceProcAddr(3), ·(3), SDL_Vulkan_UnloadLibrary(3)

Referenced By

SDL_Vulkan_UnloadLibrary(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS