SDL_Vulkan_DestroySurface - Man Page
Destroy the Vulkan rendering surface of a window.
Header File
Defined in SDL3/SDL_vulkan.h
Synopsis
#include "SDL3/SDL.h" void SDL_Vulkan_DestroySurface(VkInstance instance, VkSurfaceKHR surface, const struct VkAllocationCallbacks *allocator);
Description
This should be called before SDL_DestroyWindow , if
SDL_Vulkan_CreateSurface
was called after
SDL_CreateWindow .
The instance must have been created with extensions returned by
SDL_Vulkan_GetInstanceExtensions () enabled and surface must have been created successfully by an
SDL_Vulkan_CreateSurface () call.
If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.
Function Parameters
- instance
the Vulkan instance handle.
- surface
vkSurfaceKHR handle to destroy.
- allocator
a VkAllocationCallbacks struct, which lets the app set the allocator that destroys the surface. Can be NULL.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_Vulkan_GetInstanceExtensions(3), ·(3), SDL_Vulkan_CreateSurface(3)