SDL_Vulkan_DestroySurface - Man Page

Destroy the Vulkan rendering surface of a window.

Header File

Defined in SDL3/SDL_vulkan.h

Synopsis

#include "SDL3/SDL.h"

void SDL_Vulkan_DestroySurface(VkInstance instance,
                           VkSurfaceKHR surface,
                           const struct VkAllocationCallbacks *allocator);

Description

This should be called before SDL_DestroyWindow , if

SDL_Vulkan_CreateSurface
was called after

SDL_CreateWindow .

The instance must have been created with extensions returned by

SDL_Vulkan_GetInstanceExtensions () enabled and surface must have been created successfully by an

SDL_Vulkan_CreateSurface () call.

If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.

Function Parameters

instance

the Vulkan instance handle.

surface

vkSurfaceKHR handle to destroy.

allocator

a VkAllocationCallbacks struct, which lets the app set the allocator that destroys the surface. Can be NULL.

Availability

This function is available since SDL 3.2.0.

See Also

·(3), SDL_Vulkan_GetInstanceExtensions(3), ·(3), SDL_Vulkan_CreateSurface(3)

Referenced By

SDL_Vulkan_CreateSurface(3).

SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS