SDL_UploadToGPUTexture - Man Page
Uploads data from a transfer buffer to a texture.
Header File
Defined in SDL3/SDL_gpu.h
Synopsis
#include "SDL3/SDL.h" void SDL_UploadToGPUTexture( SDL_GPUCopyPass *copy_pass, const SDL_GPUTextureTransferInfo *source, const SDL_GPUTextureRegion *destination, bool cycle);
Description
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.
You must align the data in the transfer buffer to a multiple of the texel size of the texture format.
Function Parameters
- copy_pass
a copy pass handle.
- source
the source transfer buffer with image layout information.
- destination
the destination texture region.
- cycle
if true, cycles the texture if the texture is bound, otherwise overwrites the data.
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUTexture(3), SDL_CreateGPUTransferBuffer(3), SDL_GPUTexture.3type(3), SDL_GPUTextureFormatTexelBlockSize(3), SDL_GPUTextureRegion.3type(3), SDL_GPUTextureTransferInfo.3type(3), SDL_GPUTransferBuffer.3type(3).
SDL 3.2.2 Simple Directmedia Layer SDL3 FUNCTIONS