SDL_UploadToGPUBuffer - Man Page
Uploads data from a transfer buffer to a buffer.
Synopsis
#include <SDL3/SDL_gpu.h>
void SDL_UploadToGPUBuffer(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUTransferBufferLocation *source,
    const SDL_GPUBufferRegion *destination,
    bool cycle);Description
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent commands.
Function Parameters
- copy_pass
- a copy pass handle. 
- source
- the source transfer buffer with offset. 
- destination
- the destination buffer with offset and size. 
- cycle
- if true, cycles the buffer if it is already bound, otherwise overwrites the data. 
Availability
This function is available since SDL 3.2.0.
Referenced By
SDL_CreateGPUBuffer(3), SDL_CreateGPUTransferBuffer(3), SDL_GPUBuffer.3type(3), SDL_GPUBufferRegion.3type(3), SDL_GPUTransferBuffer.3type(3), SDL_GPUTransferBufferLocation.3type(3).
SDL 3.2.24 Simple Directmedia Layer SDL3 FUNCTIONS