SDL_UpdateYUVTexture - Man Page
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
Header File
Defined in SDL3/SDL_render.h
Synopsis
#include "SDL3/SDL.h" bool SDL_UpdateYUVTexture(SDL_Texture *texture, const SDL_Rect *rect, const Uint8 *Yplane, int Ypitch, const Uint8 *Uplane, int Upitch, const Uint8 *Vplane, int Vpitch);
Description
You can use SDL_UpdateTexture () as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
Function Parameters
- texture
the texture to update.
- rect
a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
- Yplane
the raw pixel data for the Y plane.
- Ypitch
the number of bytes between rows of pixel data for the Y plane.
- Uplane
the raw pixel data for the U plane.
- Upitch
the number of bytes between rows of pixel data for the U plane.
- Vplane
the raw pixel data for the V plane.
- Vpitch
the number of bytes between rows of pixel data for the V plane.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread Safety
This function should only be called on the main thread.
Availability
This function is available since SDL 3.2.0.
See Also
·(3), SDL_UpdateNVTexture(3), ·(3), SDL_UpdateTexture(3)
Referenced By
SDL_UpdateNVTexture(3), SDL_UpdateTexture(3).